| GENERAL VOCABULARY (may be accompanied with links) |
APPLIES TO (TIER): |
EXEMPLAR PLANES |
| ONE-CIRCLE/TWO-CIRCLE - [insert link here] |
This applies to any tier where dogfighting is relevant. Best applies to Air Realistic Battles. |
All of the Bf-109 series, Yak series, Zero series (especially turnfighting), P-51 Mustangs etc. Anything with good energy retention. |
| ENERGY RETENTION - intensity of a maneuver in relation to speed loss/agility loss, basically, how long a plane can pull off sharp turns or climbs without stalling or being sluggish |
Every tier except mid-tier. Early jets tend to be much heavier with much less energy output - even very late prop-planes can catch up to early jets while having better retention! |
Literally the motive of the Bf-109 series, all F-15s, both I-185s and the I-225, Fw-190s, all Lavochkin planes in early tier etc. |
| BOOM-AND-ZOOM - [insert link here] |
4-6 (low/mid-tier), normally used with planes that have poor mobility/turn rate but great engine power |
La-7, Mig-15, any heavy fighters, Me-262, I-225 |
| MERGE - when two planes pass by each other head-to-head (usually to identify each others' planes) normally before a dogfight |
Every tier in Simulation Battles, should never need to happen in Air AB/RB due to player markers. |
Usually can happen to planes that aren't domestic (not unique to the country) and need identification such as 99% of Chinese planes and also Israeli planes. |
| HEAD-ON - when two planes that face other start shooting to destroy each other without being destroyed. |
Much more used in mid-tier where missiles are less prevalent but planes are too fast for lead to be pulled. Many call this tactic 'unskilled', so beware. |
Mig-15, F-104, any plane with bad turn rate/roll rate but amazing guns. |