War Thunder IconA Budget War Thunder Forum

Welcome to this budget War Thunder Forum! This is a fanmade 'forum' that should compile lots of information into one homepage for beginners to look at. The official War Thunder Forum already exists, so this is just a project test bed for different aspects of code for school, but if someone actually stumbles upon this, hello! If you wanted the official forum, click here! Otherwise, below is a table concerning different topics to read up on:


A list of general vocabulary that you might hear from time to time:

GENERAL VOCABULARY (may be accompanied with links) APPLIES TO (TIER): EXEMPLAR PLANES
ONE-CIRCLE/TWO-CIRCLE - [insert link here] This applies to any tier where dogfighting is relevant. Best applies to Air Realistic Battles. All of the Bf-109 series, Yak series, Zero series (especially turnfighting), P-51 Mustangs etc. Anything with good energy retention.
ENERGY RETENTION - intensity of a maneuver in relation to speed loss/agility loss, basically, how long a plane can pull off sharp turns or climbs without stalling or being sluggish Every tier except mid-tier. Early jets tend to be much heavier with much less energy output - even very late prop-planes can catch up to early jets while having better retention! Literally the motive of the Bf-109 series, all F-15s, both I-185s and the I-225, Fw-190s, all Lavochkin planes in early tier etc.
BOOM-AND-ZOOM - [insert link here] 4-6 (low/mid-tier), normally used with planes that have poor mobility/turn rate but great engine power La-7, Mig-15, any heavy fighters, Me-262, I-225
MERGE - when two planes pass by each other head-to-head (usually to identify each others' planes) normally before a dogfight Every tier in Simulation Battles, should never need to happen in Air AB/RB due to player markers. Usually can happen to planes that aren't domestic (not unique to the country) and need identification such as 99% of Chinese planes and also Israeli planes.
HEAD-ON - when two planes that face other start shooting to destroy each other without being destroyed. Much more used in mid-tier where missiles are less prevalent but planes are too fast for lead to be pulled. Many call this tactic 'unskilled', so beware. Mig-15, F-104, any plane with bad turn rate/roll rate but amazing guns.

Best fighter planes for each country:

NATION IN WAR THUNDER LOW-TIER: MID-TIER: TOP-TIER:
UNITED STATES OF AMERICA
GERMANY
RUSSIA (USSR) Click here!
GREAT BRITAIN
ITALY
FRANCE
CHINA
JAPAN
SWEDEN
ISRAEL